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Ninja Gaiden Sigma 2 | a touch úp

This article is a follow-up to the previous article focusing on Ninja Gaiden II and its development that you can read here. Happy reading! Late at night after a hard week’s work Team Ninja is…
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Ninja Gaiden 2: Mission Mode

The 90’s saw many successful games receive Expansion Packs that in essence were nothing more than a few extra missions. Their goal was not telling a new tale but to grab what the player was…
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Ninja Gaiden II: Pursuit of Perfection

What you do when you made, in the eyes of many, the best game in the genre?“You surround yourself with your betters”, said now Executive Producer Tomonobu Itagaki. Products that combine art, music, interactivity and…
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Enemies and their Design

When talking about games, no matter the genre, the protagonist takes center stage. What he can do, his jumping skills, the way he cancels one attack into the next, how he upgrades his weapons –…
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Shinobi: Is Less Truly More?

When an attack hits the enemy, he dies – it should be as simple as that. But it rarely is. Architect Ludwig Mies van der Rohe, when describing the look and feel of his designs,…